Spin The Box
About The Game
This is Spin The Box a game that offer a some serious challenges, this game has be created for the game jam "The Very Serious Juniper Dev Game Jam", I Make this game with the Idea of the cube spinning around the mouse to beat the level to implement the the theme.
in this game your goal is to reach a yellow orb to beat the level while avoiding getting hit but turning the cube left or right based on the mouse position.
this game can be challenging if you want to collect all the emeralds they are just an additional content for those who seek challenge so don't feel down if you find it hard.
Controls
You Just need a MOUSE to play
- Left/Right Click to rotate the cube around the mousetrap with it s own direction
- You can press 'r' for quick restart
Progress
no I have finish The 2 first levels and some of the third but the levels from 4 to 6 are not implemented, and I didn't fully tested everything so if you find any bug tell me about so i may fix it
Credits
I mostly make everything I used the font from Ænigma Fonts and the SFX from JSFXR
I used godot and asprite as my tools and GIMP for the Cover
No Music
The game isn't glitched or anything ,I just didn't add music for personal cause and not gonna add any music in the future
END
in the end, if you have any suggestion or a feedback please leave me a comment.
I Hope That You Enjoy My Game
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Author | InkWolf000 |
| Genre | Adventure, Puzzle |
| Made with | Godot |
| Tags | 2D, Casual, Futuristic, Pixel Art, Simple, Singleplayer |
| Content | No generative AI was used |
Download
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Comments
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Very fun game! Everything was really well done, and I had a lot of fun playing it! This is the type of game I'd be so interested to see speedran, but I could never do it myself. It's a simple concept but you did a really good job with it, I especially loved a lot of the level designs in the first area.
The only bugs I had were with the pushable boxes, one where whenever you respawn they get flung to a different position, which has to be fixed by going to the previous room and coming back, and another where in one specific room on Level 2, there seem to be invisible pushable blocks right next to the visible ones, making them both unpushable.